Category and Type - Printable Version +- TACTIC Open Source (http://forum.southpawtech.com) +-- Forum: TACTIC Open Source (http://forum.southpawtech.com/forumdisplay.php?fid=3) +--- Forum: TACTIC Discussion (http://forum.southpawtech.com/forumdisplay.php?fid=4) +--- Thread: Category and Type (/showthread.php?tid=139) |
Category and Type - Dag - 06-15-2020 Hi, I need an advice about the asset type and asset category. What is the common usage of this two fields? I wanted to set it as follow: Category - Vehicle Type - Airplane for e.g. is this the "good" way to set it or what is the proper way to use it? Thank you all! Dag RE: Category and Type - remkonoteboom - 06-15-2020 Although my definition is flexible, the general rule is that "type" is a strict field limited to a small number of options which can be presented in a search filter as a drop down and represents the property of an sType. Category has been used to be more of an organizing field and is usually more freeform. An example: Type: vehicle, prop, character Categories: Industrial, Military, Scientific, etc Note that any of the types can fit in any of the categories. Sometimes, in certain large libraries, we have used sub-categories separate by "/" ie: Industrial/Vehicle However, much of that has been replace by collections which has this built-in, so we don't really use category all that much anymore. However, I don't think collections have ever been set up in the VFX data model. RE: Category and Type - Dag - 06-15-2020 Thank you! |