07-15-2021, 08:55 PM
Hello TACTIC VFX people. I was the original co-founder with Remko on TACTIC and most recently the co-founder of our new venture LOFT.
I'm currently Head of Production and Exec Producer at Tippett Studio in Berkeley, California. I'm very interested in where this discussion is going and the work that is being done on the VFX Plugin. Like many of us we are looking for an alternative to the current commercial products, namely Shotgun(grid).
The plugin is heading in the right direction! The big question is what would it take to be a viable alternative to Shotgun and Ftrack and when?
The industry needs this and I believe it's the best alternative currently in development - by far!
What features in priority would be needed to take it to that level ?
What are the current sore points and frustrations in order of importance in Shotgun and others that VFX Plugin can address?
What is the base-level functionality that most users and studios can agree on is essential?
When can it be viable and ready?
How can we get the news out and get more people involved?
What needs to be done in this community to support this initiative to make it happen - fast?
My experience is that we tend to only use a small subset of the functionality of SG. From my polling other users, every studio has its own standard set of tools and pluggins and no two studios are the same, but what they all share are similar frustrations.
Lets get this conversation going.
-G
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Gary Mundell
HOP / EP
Tippett Studio
I'm currently Head of Production and Exec Producer at Tippett Studio in Berkeley, California. I'm very interested in where this discussion is going and the work that is being done on the VFX Plugin. Like many of us we are looking for an alternative to the current commercial products, namely Shotgun(grid).
The plugin is heading in the right direction! The big question is what would it take to be a viable alternative to Shotgun and Ftrack and when?
The industry needs this and I believe it's the best alternative currently in development - by far!
What features in priority would be needed to take it to that level ?
What are the current sore points and frustrations in order of importance in Shotgun and others that VFX Plugin can address?
What is the base-level functionality that most users and studios can agree on is essential?
When can it be viable and ready?
How can we get the news out and get more people involved?
What needs to be done in this community to support this initiative to make it happen - fast?
My experience is that we tend to only use a small subset of the functionality of SG. From my polling other users, every studio has its own standard set of tools and pluggins and no two studios are the same, but what they all share are similar frustrations.
Lets get this conversation going.
-G
--
------------
Gary Mundell
HOP / EP
Tippett Studio